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The new mechanics are cool! It's nice to see some ideas of how the mechanics might be massaged during a session.


Aside; In the Zombie Bites section; "a Complication means that the an uninfected Character" has an extra "the".  And the end of the second paragraph it says "the better the chance they have successfully making more" should be "of successfully making more."

Glad you like the new mechanic ideas. They were fun to play with, the the keywords will start to be a bigger part of the game in the future. Also, I am playing with a few others for additional modules, but also for larger settings. 

Thanks for the typo heads up as well. I’ll edit that tomorrow and get the new copy uploaded here. 

A "few others" mechanics? Or more Keywords? 

And I wanted to say that I really like the lists of complications that you have included in these modules - those are going to be extremely helpful at the table!

Actually both. There will be some additional Keywords. I’ll eventually collect all of them so there is a list to use outside of the modules.  Also, there will probably be a couple of custom mechanics in upcoming modules like there was in Zombie Raid! 

I’m glad to hear the list of potential complications is helpful. I tried to give a decent number of examples and ideas.